Emacs Lisp

Table of Contents

Emergency Elisp

1. List

1.1. List and Cons pair

1.2. Enpty list and nil

1.3. How to create a list

1.4. Operations on Lists

2. Reference

Are you an Emacs user but don't know Lisp? Welcome to my first Emacs Lisp primer! This should hopefully help get you over the hurdle so you can have more control over your Emacs sessions.

There are lots of ways to do things in Lisp, and some are "Lispier" than others. I'm going to focus on how to do things you probably already know how to do from C++ or Java.

I'm mostly focusing on the language itself, since that's arguably the hardest part. There are tons of Emacs-specific APIs that you can learn how to use from the documentation.

Lisp is good at some things (like code that generates code) and not so good at others (like arithmetic expressions). I will generally avoid talking about good vs. bad, and just talk about how to do things. Emacs Lisp is like any other language – you get used to it eventually.

Most Lisp introductions try to give you the "Tao of Lisp", complete with incense-burning, chanting, yoga and all that stuff. What I really wanted in the beginning was a simple cookbook for doing my "normal" stuff in Lisp. So that's what this is. It's an introduction to how to write C, Java or JavaScript code in Emacs Lisp, more or less.

Here goes. Let's see how short I can make it. I'll start with the boring (but hopefully familiar) lexical tokens and operators, then move on to how to implement various favorite statements, declarations and other programming constructs.

Quick Start

Lisp is written as nested parenthesized expressions like (+ 2 3). These expressions are sometimes called forms (in the sense of "shapes".)

There are also "atoms" (leaf nodes, basically) that are not parenthesized: strings, numbers, symbols (which must be quoted with apostrophe for use as symbols, like 'foo), vectors, and other miscellany.

There are only single-line comments: semicolon to end of line.

To set a variable named foo to the value "bar": (setq foo "bar") ; setq means "set quoted"

To call a function named foo-bar with arguments "flim" and "flam": (foo-bar "flim" "flam")

To compute the arithmetic expression (0x15 * (8.2 + (7 << 3))) % 2: (% (* #x15 (+ 8.2 (lsh 7 3))) 2)

In other words, arithmetic uses prefix notation, just like lisp function calls.

There's no static type system; you use runtime predicates to figure out the type of a data item. In elisp, predicate functions often end with "p". I'll let you figure out what it stands for.

Important: You can (and should) experiment with Lisp in the scratch buffer. You can evaluate an expression and see its result in any of several ways, including:

Put your cursor after the last close-paren and type C-j (control + j)

Put your cursor inside the expression and type M-C-x (alt + control + x)

Put your cursor after the last close-paren and type C-x C-e

The first approach spits the result into the scratch buffer, and the next two echo it into the minibuffer. They all also work for atoms – expressions not in parens such as numbers, strings, characters and symbols. Lexical Stuff

Lisp has only a handful of lexical tokens (i.e. atomic program elements).

Comments:

Single-line only. They start with a semicolon: (blah blah blah) ; I am a comment

Strings:

Double-quoted only. "He's said: \"Emacs Rules\" one time too many."

You can embed newlines in strings, like so: "Oh Argentina! Your little tin of pink meat Soars o'er the Pampas"

Characters:

?x is the syntax for an ASCII character: ? followed by the character.

e.g.: ?a is ascii 97 ('a'), ? (that is, question-mark space) is ascii 32 (' ').

Some need to be escaped, such as ?\(, ?\) and ?

Emacs 22+ has unicode support. Out of scope for this primer.

Characters are just int values internally, so you can use arithmetic operations on them (for instance, to iterate through ?a to ?z).

Numbers:

Integers are 29 bits of precision (not the usual 32). -32, 0, 157, etc.

Binary: start with #b, e.g. #b10010110

Octal: #o[0-7]+, e.g. #o377

Hexadecimal: start with #x, e.g. #xabcd, #xDEADBEE

Floating-point: the usual. -10.005, 0.0, 3.14159265 (64 bits of precision.)

Scientific: the usual. 6.02e23, 5e-10

The variables most-positive-fixnum and most-negative-fixnum are the largest and smallest integers representable in Emacs Lisp without bignum support. Emacs 22+ comes with a fancy bignum/math library called calc, if you need it. Arithmetic operations overflow and underflow the way you'd expect (in, say, C or Java.)

Booleans

The symbol t (just a letter 't' by itself) is true.

The symbol nil is false (and also means null).

In Emacs Lisp, nil is the only false value; everything else evalutes to true in a boolean context, including empty strings, zero, the symbol 'false, and empty vectors. An empty list, '(), is the same thing as nil.

Arrays

Elisp has fixed-sized arrays called "vectors". You can use square-brackets to create a pre-initialized literal vector, for instance: [-2 0 2 4 6 8 10] ["No" "Sir" "I" "am" "a" "real" "horse"] ["hi" 22 120 89.6 2748 [3 "a"]]

Note that you do not (and cannot) use commas to separate the elements; use whitespace.

Vectors can have mixed-type elements, and can be nested. You usually use the function make-vector to create them, since literal vectors are singletons, which can be surprising.

Lists

Lisp makes heavy use of linked lists, so there's lexical syntax for them. Anything in parentheses is a list, but unless you quote it, it will be evaluated as a function call. There are various ways to quote things in Lisp: (quote (1 2 3)) ; produces the list (1 2 3) with no list-element evaluation '(1 2 3) ; apostrophe is shorthand for (quote (…)) ; note that it goes outside the left-paren (list 1 (+ 1 1) 3) ; also produces (1 2 3), since it evaluates the elements first `(1 ,(+ 1 1) 3) ; another (1 2 3) via a template system called "backquote" There's a lot more that could be said about lists, but other people have already said it.

Pairs

You can set the head and tail (also known as car and cdr) fields of a lisp link-list node struct (also known as a cons cell) directly, using it as a 2-element untyped struct. The syntax is (head-value . tail-value), and you have to quote it (see above).

A common lookup-table data-structure for very small data sets is an associative list (known as an alist). It's just a list of dotted pairs, like so: '( (apple . "red") (banana . "yellow") (orange . "orange") ) Emacs Lisp has built-in hashtables, bit-vectors, and miscellaneous other data structures, but there's no syntax for them; you create them with function calls. Operators

Some operations that are typically operators in other languages are function calls in elisp.

Equality

Numeric equality: (= 2 (+ 1 1)) Single-equal. Yields t or nil. Works for floats too.

Not-numerically-equal: (/= 2 3) I know, it looks like assign-divide-equal. But it's not.

Value equality: (eq 'foo 2) Like Java ==. Works for ints, symbols, interned strings, and object references. Use eql for floating-point numbers (or just =).

Deep (structural) equality: use equal, as in: (equal '(1 2 (3 4)) (list 1 2 (list 3 (* 2 2)))) ; true

The equal function is like Java's Object.equals(). Works for lists, vectors, strings, and just about anything else.

String

Strings don't have any operators, but there are lots of string functions. Some common ones: (concat "foo" "bar" "baz") ; yields "foobarbaz"

(string= "foo" "baz") ; yields nil (false). Can also use equal.

(substring "foobar" 0 3) ; yields "foo"

(upcase "foobar") ; yields "FOOBAR"

Do M-x apropos RET \bstring\b RET to see a list of functions related to strings.

Arithmetic

Easiest to show as a table…

C/Java/JS Operator Emacs Lisp Example Result

  • + (+ 1 2 3 4 5) 15
  • - (- 6 2 3) 1

* * (* 2 -1 4.2) -8.4 / / (/ 10 3) 3 (use floats for float div) % % (% 10 2) 0 << lsh (lsh 1 5) 32 >> ash (negative amount) (ash -32 -4) -2 >>> lsh (negative amount) (lsh 32 -4) 2 ++ incf (requires 'cl library) (incf x 6) x+6 – decf (ditto) (decf x 5) x-5 ? : (ternary) (if test-expr then-expr else-expr) (if t 3 4) 3 && and (and t t t nil) nil

  or (or nil nil nil t) t

! (logical-not) not (not 3) nil ~ (bit-not) lognot (lognot #b1001) -10 ^ (bit-xor) logxor (logxor 5 3) 6 & (bit-and) logand (logand 1 3) 1

(bit-or) logior (logior 1 3) 3

< < (< 5 3) nil > > (> 5 3) t <= <= (<= 3 3) t >= >= (>= 5 3) t . (field access) see setf below n/a n/a [] (array access) aref/aset (aref [2 4 6] 1) 4

Statements

This section has some recipes for simple Java-like statements. It's not comprehensive – just some recipes to get you going.

if/else

Case 1: no else clause: (if test-expr expr)

Example: (if (>= 3 2) (message "hello there"))

Case 2: else clause: (if test-expr then-expr else-expr) (if (today-is-friday) ; test-expr (message "yay, friday") ; then-expr (message "boo, other day")) ; else-expr

If you need multiple expressions (statements) in the then-expr, you wrap them with a call to progn, which is like curly-braces in C or Java: (if (zerop 0) (progn (do-something) (do-something-else) (etc-etc-etc)))

You don't need the progn around the else-expr – everything after the then-expr is considered to be part of the else-expr. Hence: (if (today-is-friday) (message "yay, friday") (message "not friday!") (non-friday-stuff) (more-non-friday-stuff))

Case 3: else-if clause: Just nest 'em. Or use cond (see below). (if 'sunday (message "sunday!") ; then-expr (if 'saturday ; else-if (message "saturday!") ; next then-expr (message ("weekday!")))) ; final else

Case 4: no else-if, multiple body expressions – use when:

If you don't have an else-clause, then you can use the when macro, which provides an implicit progn: (when (> 5 1) (blah) (blah-blah) (blah blah blah))

You can also use unless, which is like when but inverts the sense of the test: (unless (weekend-p) (message "another day at work") (get-back-to-work))

switch

Elisp has two versions of the classic switch statement: cond and case.

Elisp does not have a table-lookup optimization for switch, so cond and case are just syntax for nested if-then-else clauses. However, if you have more than one level of nesting, it looks a lot nicer than if expressions. The syntax is: (cond (test-1 do-stuff-1) (test-2 do-stuff-2) … (t do-default-stuff))

The do-stuff parts can be any number of statements, and don't need to be wrapped with a progn block.

Unlike classic switch, cond can handle any test expression (it just checks them in order), not just numbers. The downside is that it doesn't have any special-casing for numbers, so you have to compare them to something. Here's one that does string compares: (cond ((equal value "foo") ; case #1 – notice it's a function call to `equal' so it's in parens (message "got foo") ; action 1 (+ 2 2)) ; return value for case 1 ((equal value "bar") ; case #2 – also a function call (to `+') nil) ; return value for case 2 (t ; default case – not a function call, just literal true 'hello)) ; return symbol 'hello

The final t default clause is optional. The first matching clause is executed, and the result of the entire cond expression is the result of the last expression in the matching clause.

The 'cl (Common Lisp) package bundled with Emacs provides case, which works if you're comparing numbers or symbols, so in a sense it works more like standard switch. Example: (case 12 (5 "five") (1 "one") (12 "twelve") (otherwise "I only know five, one and twelve.")) ; result: "twelve"

With case you can use either t or otherwise for the default case, but it must come last.

It's cleaner to use case when you can get away with it, but cond is more general.

while

Elisp has a relatively normal while function: (while test body-forms)

Example, which you can evaluate in your scratch buffer: (setq x 10 total 0) (while (plusp x) ; while x is positive (incf total x) ; add x to total (decf x)) ; subtract 1 from x

First we set two global variables, x=10 and total=0, then run the loop. Then we can evaluate the expression total to see that its value is 55 (the sum of the numbers 1 to 10).

break/continue

Lisp has a facility for upward control-flow transfers called catch/throw. It's very similar to Java or C++ exception handling, albeit possibly somewhat lighter-weight.

To do a break from inside a loop in elisp, you put a (catch 'break …) outside the loop, and a (throw 'break value) wherever you want to break inside the loop, like so:

Emacs Lisp Java

(setq x 0 total 0) (catch 'break (while t (incf total x) (if (> (incf x) 10) (throw 'break total)))) var x = total = 0; while (true) { total = x; if (x+ > 10) { break; } }

The symbol 'break is arbitrary, but is probably a nice choice for your readers. If you have nested loops, you might consider 'break-outer and 'break-inner in your catch expressions.

You can (throw 'break nil) if you don't care about the "return value" for the while-loop.

To continue a loop, put a catch expression just inside the loop, at the top. For instance, to sum the numbers from 1 to 99 that are not evenly divisible by 5 (artificially lame example demonstrating use of continue):

Emacs Lisp Java (setq x 0 total 0) (while (< x 100) (catch 'continue (incf x) (if (zerop (% x 5)) (throw 'continue nil)) (incf total x))) var x = total = 0; while (x < 100) { x++; if (x % 5 == 0) { continue; } total += x; }

We can combine these examples to show using a break and continue in the same loop:

Emacs Lisp JavaScript (setq x 0 total 0) (catch 'break (while t (catch 'continue (incf x) (if (>= x 100) (throw 'break nil)) (if (zerop (% x 5)) (throw 'continue nil)) (incf total x)))) var x = total = 0; while (true) { x++; if (x >= 100) { break; } if (x % 5 == 0) { continue; } total += x; }

All the loops above compute the value 4000 in the variable total. There are better ways to compute this result, but I needed something simple to illustrate break and continue.

The catch/throw mechanism can be used across function boundaries, just like exceptions. It's not intended for true exceptions or error conditions – Emacs has another mechanism for that, discussed in the try/catch section below. You should get comfortable using catch/throw for normal jumps and control transfer in your Elisp code.

do/while

Pretty much all iteration in Emacs Lisp is easiest using the loop macro from the Common Lisp package. Just do this to enable loop: (require 'cl) ; get lots of Common Lisp goodies

The loop macro is a powerful minilanguage with lots of features, and it's worth reading up on. I'll use it in this primer to show you how to do basic looping constructs from other languages.

You can do a do/while like so: (loop do (setq x (1+ x)) while (< x 10))

You can have any number of lisp expressions between the do and while keywords.

for

The C-style for-loop has four components: variable initialization, the loop body, the test, and the increment. You can do all that and more with the loop macro. For instance, this arbitrary JavaScript: // JavaScript var result = []; for (var i = 10, j = 0; j <= 10; i–, j += 2) { result.push(i+j); }

Could be done with loop like so: (loop with result = '() ; one-time initialization for i downfrom 10 ; count i down from 10 for j from 0 by 2 ; count j up from 0 by 2 while (< j 10) ; stop when j >= 10 do (push (+ i j) result) ; fast-accumulate i+j finally return (nreverse result)) ; reverse and return result

It's a bit more verbose, but loop has a lot of options, so you want it to be reasonably transparent.

Notice that this loop declares the result array and then "returns" it. It could also operate on a variable declared outside the loop, in which case we wouldn't need the finally return clause.

The loop macro is astoundingly flexible. Its full specification is way out of scope for this primer, but if you want to make Emacs Lisp your, uh, friend, then you should spend some time reading up on loop.

for..in

If you're iterating over a collection, Java provides the "smart" for-loop, and JavaScript has for..in and for each..in. There are various ways to do it in Lisp, but you really might as well just learn how to do it with the loop macro. It's a one-stop shop for iteration.

The basic approach is to use loop for var in sequence, and then do something with the individual results. You can, for instance, collect them (or a function on them) into a result list like so: (loop for i in '(1 2 3 4 5 6) collect (* i i)) ; yields (1 4 9 16 25 36)

The loop macro lets you iterate over list elements, list cells, vectors, hash-keys, hash-values, buffers, windows, frames, symbols, and just about anything else you could want to traverse. See the Info pages or your Emacs manual for details.

functions

You define a function with defun.

Syntax: (defun function-name arg-list [optional docstring] body) (defun square (x) "Return X squared." (* x x))

For a no-arg function, you use an empty list: (defun hello () "Print the string `hello' to the minibuffer." (message "hello!"))

The body can be any number of expressions. The return value of the function is the result of the last expression executed. You do not declare the return type, so it's useful to mention it in the documentation string. The doc string is available from M-x describe-function after you evaluate your function.

Emacs Lisp does not have function/method overloading, but it supports optional and "rest" parameters similar to what Python and Ruby offer. You can use the full Common Lisp specification for argument lists, including support for keyword arguments (see the defstruct section below), if you use the defun* macro instead of defun. The defun* version also lets you (return "foo") without having to set up your own catch/throw.

If you want your function to be available as a M-x command, put (interactive) as the first expression in the body after the doc string.

local variables

You declare function local variables with the let form. The basic syntax is (let var-decl var-decl)

(let ((name1 value1) (name2 value2) name3 name4 (name5 value5) name6 …))

Each var-decl is either a single name, or (name initial-value). You can mix initialized and uninitialized values in any order. Uninitialized variables get the initial value nil.

You can have multiple let clauses in a function. Code written for performance often collects all declarations into a single let at the top, since it's a bit faster that way. Typically you should write your code for clarity first.

reference parameters

C++ has reference parameters, which allow you to modify variables from the caller's stack. Java does not, so you have to work around it occasionally by passing in a 1-element array, or using an instance variable, or whatever.

Emacs Lisp does not have true reference parameters, but it has dynamic scope, which means you can modify values on your caller's stack anyway. Consider the following pair of functions: (defun foo () (let ((x 6)) ; define a local (i.e., stack) variable x initialized to 6 (bar) ; call bar x)) ; return x

(defun bar () (setq x 7)) ; finds and modifies x in the caller's stack frame

If you invoke (foo) the return value is 7.

Dynamic scoping is generally considered a bad design bordering on evil, but it can occasionally come in handy. If nothing else, it's good to know it's what Emacs does.

return

A lisp function by default returns the value of the last expression executed in the function. Sometimes it's possible to structure your function so that every possible return value is in a "tail position" (meaning the last expression out before the door closes, so to speak.) For instance:

Emacs Lisp JavaScript (require 'calendar)

(defun day-name () (let ((date (calendar-day-of-week (calendar-current-date)))) (if (= date 0) "Sunday" (if (= date 6) "Saturday" "weekday")))) function dayName() { var date = new Date().getDay(); switch (date) { case 0: return "Sunday"; case 6: return "Saturday"; default: return "weekday"; } }

The return value is just the result of the last expression, so whatever our nested if produces is automatically returned, and there's no need here for an explicit return form.

However, sometimes restructuring the function this way is inconvenient, and you'd prefer to do an "early return".

You can do early returns in Emacs Lisp the same way you do break and continue, using the catch/throw facility. Usually simple functions can be structured so you don't need this – it's most often useful for larger, deeply-nested functions. So for a contrived example, we'll just rewrite the function above to be closer to the JavaScript version: (defun day-name () (let ((date (calendar-day-of-week (calendar-current-date)))) ; 0-6 (catch 'return (case date (0 (throw 'return "Sunday")) (6 (throw 'return "Saturday")) (t (throw 'return "weekday"))))))

Obviously using catch/throw here is slow and clunky compared to the alternatives, but sometimes it's exactly what you need to get out of a deeply nested construct.

try/catch

We've already discussed catch/throw, an exception-like facility for normal control flow transfers.

Emacs has a different facility for real error conditions, called the "conditions" system. Going through the full system is out of scope for our primer, but I'll cover how to catch all exceptions and how to ignore (squelch) them.

Here's an example of a universal try/catch using the condition-case construct, with a Java equivalent:

Emacs Lisp Java (condition-case nil (progn (do-something) (do-something-else)) (error (message "oh no!") (do-recovery-stuff))) try { doSomething(); doSomethingElse(); } catch (Throwable t) { print("uh-oh"); doRecoveryStuff(); }

If you want an empty catch block (just squelch the error), you can use ignore-errors: (ignore-errors (do-something) (do-something-else))

It's sometimes a good idea to slap an ignore-errors around bits of elisp code in your startup file that may not always work, so you can still at least start your Emacs up if the code is failing.

The condition-case nil means "Don't assign the error to a named variable." Elisp lets you catch different kinds of errors and examine the error data. You can read the Emacs manual or Info pages to learn more about how to do that.

The progn is necessary if you have multiple expressions (in C/Java, statements) to evaluate in the condition-case body.

condition-case will not catch values thrown by throw – the two systems are independent.

try/finally

Emacs has a "finally"-like facility called unwind-protect.

Emacs Lisp Java (unwind-protect (progn (do-something) (do-something-else)) (first-finally-expr) (second-finally-expr)) try { doSomething(); doSomethingElse(); } finally { firstFinallyExpr(); secondFinallyExpr(); }

Like condition-case, unwind-protect takes a single body-form followed by one or more cleanup forms, so you need to use progn if you have more than one expression in the body.

try/catch/finally

If you make the condition-case (which is basically try/catch) the body-form of an unwind-protect (which is basically try/finally), you get the effect of try/catch/finally: (unwind-protect ; finally (condition-case nil ; try (progn ; { (do-something) ; body-1 (do-something-else)) ; body-2 } (error ; catch (message "oh no!") ; { catch 1 (poop-pants))) ; catch 2 } (first-finally-expr) ; { finally 1 (second-finally-expr)) ; finally 2 } Classes Emacs Lisp is not object-oriented in the standard sense: it doesn't have classes, inheritance, polymorphism and so on. The Common Lisp package includes a useful feature called defstruct that gives you some simple OOP-like support. I'll walk through a basic example.

These two declarations are essentially equivalent:

Emacs Lisp Java (require 'cl) ; top of file

(defstruct person "A person structure." name (age 0) (height 0.0)) * A Person class * class Person { String name; int age; double height; public Person() {} public Person(String name) { this(name, 0, 0); } public Person(int age) { this(null, age, 0); } public Person(double height) { this(null, 0, height); } public Person(String name, int age) { this(name, age, 0); } public Person(String name, double height) { this(name, 0, height); } public Person(int age, double height) { this(null, age, height); } public Person(String name, int age, double height) { this.name = name; this.age = age; this.height = height; } }

Both create a "class" with three named fields, and constructors for initializing any subset of the fields. With defstruct you get one constructor with keyword parameters, so these are all valid: (make-person) ; new Person() (make-person :age 39) ; new Person(39) (make-person :name "Steve" :height 5.83 :age 39) ; new Person("Steve", 39, 5.83)

The defstruct macro supports single-inheritance (to arbitrary depth):

Emacs Lisp Java (defstruct (employee (:include person)) "An employee structure." company (level 1) (title "n00b")) * An Employee class * class Employee extends Person { String company; int level = 1; String title = "n00b"; public Employee() { } public Employee(String name, String company) { super(name); this.company = company; } public Employee(String name, int age, String company) { super(name, age); this.company = company; } public Employee(String name, int age, double height, String company) { super(name, age, height); this.company = company; } public Employee(String name, int age, String company, int level) { super(name, age); this.company = company; this.level = level; } public Employee(String name, int age, String co, int lvl, String title) { super(name, age); this.company = co; this.level = lvl; this.title = title; } // (remaining 150 overloaded constructors elided for brevity) }

The defstruct macro provides a flexible default constructor, but also gives you a fair amount of control over your constructor(s) if you prefer.

The defstruct macro creates an instanceof-like predicate function named after the struct, so you can say: (person-p (make-person)) t (employee-p (make-person)) nil (employee-p (make-employee)) t (person-p (make-employee)) ; yes, it inherits from person t Java may suck at declaring constructors, but Emacs Lisp makes up for it by sucking at setting fields. To set a field in a struct, you have to use the setf function, and construct the field name by prepending the structure name. So:

Emacs Lisp Java (setq e (make-employee)) (setf (employee-name e) "Steve" (employee-age e) 39 (employee-company e) "Google" (employee-title e) "Janitor") Employee e = new Employee(); e.name = "Steve"; e.age = 39; e.company = "Google"; e.title = "Janitor";

The Lisp one doesn't look too bad here, but in practice (because Elisp has no namespace support and no with-slots macro), you wind up with long structure and field names. So your defstruct-enabled elisp code tends to look more like this: (setf (js2-compiler-data-current-script-or-function compiler-data) current-script (js2-compiler-data-line-number compiler-data) current-line (js2-compiler-data-allow-member-expr-as-function-name compiler-data) allow (js2-compiler-data-language-version compiler-data) language-version) So it goes.

To fetch the value of a field in a struct variable, you concatenate the struct name with the field name and use it as a function call: (person-name steve) ; yields "Steve" There's more that defstruct can do – it's a pretty decent facility, all things considered, though it falls well short of a full object system.

Buffers as classes

In Elisp programming it can often be useful to think of buffers as instances of your own classes. This is because Emacs supports the notion of buffer-local variables: variables that automatically become buffer-local whenever they are set in any fashion. They become part of the scope chain for any code executing in the buffer, so they act a lot like encapsulated instance variables.

You can use the function make-variable-buffer-local to declare a variable as buffer-local. Usually it comes right after the defvar or defconst declaration (see below.) Variables You can declare a variable, optionally giving it some runtime documentation, with defvar or defconst: (defconst pi 3.14159 "A gross approximation of pi.") The syntax is (defvar name value [ doc-string ]).

Ironically, defconst is variable and defvar is constant, at least if you re-evaluate them. To change the value of a defvar variable by re-evaluating its declaration you need to use makunbound to unbind it first. You can always change the value of any defvar or defconst variable using setq. The only difference between the two is that defconst makes it clearer to the programmer that the value is not intended to change.

You can use setq to create brand-new variables, but if you use defvar, the byte-compiler will be able to catch more typos. Further reading Emacs Lisp is a real programming language. It has a compiler, a debugger, a profiler, pretty-printers, runtime documentation, libraries, I/O, networking, process control and much more. There's a lot to learn, but I'm hoping this little primer has got you over the hump, as it were.

In spite of its various quirks and annoyances, Elisp is reasonably fun to program in once you get the hang of it. As a language it's not that great, and everyone wishes it were Common Lisp or Scheme or some other reasonable Lisp dialect. Some people even wish it weren't Lisp at all, if you can believe that! (hee)

But it's really, really useful to be able to customize your editor, and also to be able to fix problems with elisp code you borrowed or inherited. So a little Elisp goes a long way.

For those of you learning Emacs Lisp, please let me know if you found this useful. If you try writing some Emacs extensions, let me know what you would like to see documented next; I can always do another installment of the Emergency Elisp series if there's enough interest.

Good luck!

Date: 2022-03-15 Tue 00:00

Author: STEVE YEGGE

Created: 2022-07-06 Wed 15:48

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